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      <comment>/* In Game Play */</comment>
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      <text bytes="1729" sha1="qak0ik28s042z6bv2ryzxw6gh6zu71u" xml:space="preserve">== Development Environment ==

* Java and Java FX
** Usable on Windows, Mac OS, Linux, etc.

== Map/Dungeon Editor ==

* Save in SVG format (scalable vector graphics) so they can be scaled without pixilation
* Revision history and the ability to revert to previous revisions
* Grid/hex mode
** Support snapping to the grid
* Support for pan and zoom in/out
** With mouse wheel as well
* Standard library of building objects:
** Walls, doors, secret doors, windows, stairways, fireplaces, etc
* Standard library of objects to place:
** Furniture, chests, etc.
* Standard library of terrain objects place:
** trees, rocks, waterfalls, etc.
* Automatically copy outline of previous floor to next floor
* Support for layers
* Terrain painter
** Support for standard library of textures


== In Game Play ==

* Create new session
** Specify which map
** List of players/states and player tokens locations/states
** Monster/creature locations/states

* Ability to save/load session
** What map was loaded
** Fog of war state
** Player token locations/states
** Monster/creature locations/states

* Simulate fog of war
** Reveal only what players can see based on
*** Line of sight
*** Lighting/darkness
*** Players own vision limitations/capabilities
* List box to enter current players
** Player tokens
*** Customizable
*** Unique (easily identifiable)
*** Easily movable
*** Indicate player's own vision capabilities (normal, dark vision, blindsight, blindness, normal with torch, etc.) which impacts fog of war
* Monster/creature tokens
** Easily movable

== Standard Object/Creature/Monster Libraries ==

* Accessible online at standard location
* Option to download the latest
* Includes any pictures/bitmaps/media for the objects</text>
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