Difference between revisions of "Main Page"

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* Java and Java FX
 
* Java and Java FX
** Usable on Windows, Mac, Linux, etc.
+
** Usable on Windows, Mac OS, Linux, etc.
 
 
 
 
  
 
== Map/Dungeon Editor ==
 
== Map/Dungeon Editor ==
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* Revision history and the ability to revert to previous revisions
 
* Revision history and the ability to revert to previous revisions
 
* Snap to grid/hex
 
* Snap to grid/hex
* Support for zoom in/out
+
* Support for pan and zoom in/out
* Standard library of objects to select from and place
+
** With mouse wheel as well
* Standard library of creatures/monsters to select from and place
+
* Standard library of building objects:
* Standard library of doors, secret doors, windows, stairways fireplaces, etc. to place
+
** Walls, doors, secret doors, windows, stairways, fireplaces, etc
* Standard library of other objects to place like trees, rocks, waterfalls, etc.
+
* Standard library of objects to place:
 +
** Furniture, chests, etc.
 +
* Standard library of terrain objects place:
 +
** trees, rocks, waterfalls, etc.
 
* Automatically copy outline of previous floor to next floor
 
* Automatically copy outline of previous floor to next floor
 
* Support for layers
 
* Support for layers

Revision as of 09:21, 27 October 2020

Development Environment

  • Java and Java FX
    • Usable on Windows, Mac OS, Linux, etc.

Map/Dungeon Editor

  • Save in SVG format (scalable vector graphics) so they can be scaled without pixilation
  • Revision history and the ability to revert to previous revisions
  • Snap to grid/hex
  • Support for pan and zoom in/out
    • With mouse wheel as well
  • Standard library of building objects:
    • Walls, doors, secret doors, windows, stairways, fireplaces, etc
  • Standard library of objects to place:
    • Furniture, chests, etc.
  • Standard library of terrain objects place:
    • trees, rocks, waterfalls, etc.
  • Automatically copy outline of previous floor to next floor
  • Support for layers
  • Terrain painter
    • Support for standard library of textures


In Game Play

  • Simulate fog of war
    • Reveal only what players can see based on
      • Line of sight
      • Lighting/darkness and the players own vision limitations/capabilities
  • List box to enter current players
    • Player tokens
      • Customizable
      • Unique (easily identifiable)
      • Easily movable
      • Indicate player's own vision capabilities (normal, dark vision, blindsight, blindness, normal with torch, etc.) which impacts fog of war
  • Monster/creature tokens
    • Easily movable

Standard Object/Creature/Monster Libraries

  • Accessible online at standard location
  • Option to download the latest
  • Includes any pictures/bitmaps/media for the objects