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== In Game Play ==
 
== In Game Play ==
 +
 +
* Ability to save session
 +
** What map was loaded
 +
** Fog of war state
 +
** Player token locations/states
 +
** Monster/creature locations
  
 
* Simulate fog of war
 
* Simulate fog of war

Revision as of 09:33, 27 October 2020

Development Environment

  • Java and Java FX
    • Usable on Windows, Mac OS, Linux, etc.

Map/Dungeon Editor

  • Save in SVG format (scalable vector graphics) so they can be scaled without pixilation
  • Revision history and the ability to revert to previous revisions
  • Grid/hex mode
    • Support snapping to the grid
  • Support for pan and zoom in/out
    • With mouse wheel as well
  • Standard library of building objects:
    • Walls, doors, secret doors, windows, stairways, fireplaces, etc
  • Standard library of objects to place:
    • Furniture, chests, etc.
  • Standard library of terrain objects place:
    • trees, rocks, waterfalls, etc.
  • Automatically copy outline of previous floor to next floor
  • Support for layers
  • Terrain painter
    • Support for standard library of textures


In Game Play

  • Ability to save session
    • What map was loaded
    • Fog of war state
    • Player token locations/states
    • Monster/creature locations
  • Simulate fog of war
    • Reveal only what players can see based on
      • Line of sight
      • Lighting/darkness and the players own vision limitations/capabilities
  • List box to enter current players
    • Player tokens
      • Customizable
      • Unique (easily identifiable)
      • Easily movable
      • Indicate player's own vision capabilities (normal, dark vision, blindsight, blindness, normal with torch, etc.) which impacts fog of war
  • Monster/creature tokens
    • Easily movable

Standard Object/Creature/Monster Libraries

  • Accessible online at standard location
  • Option to download the latest
  • Includes any pictures/bitmaps/media for the objects