Difference between revisions of "Main Page"
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| + | == Development Environment == | ||
| + | |||
| + | * Java and Java FX | ||
| + | ** Usable on Windows, Mac OS, Linux, etc. | ||
| + | |||
== Map/Dungeon Editor == | == Map/Dungeon Editor == | ||
| − | * Save in SVG format (scalable vector graphics) so they can be scaled without | + | * Save in SVG format (scalable vector graphics) so they can be scaled without pixilation |
| − | * | + | * Revision history and the ability to revert to previous revisions |
| − | * Support for zoom in/out | + | * Grid/hex mode |
| − | * Standard library of objects | + | ** Support snapping to the grid |
| − | * | + | * Support for pan and zoom in/out |
| − | * | + | ** With mouse wheel as well |
| − | * Standard library of | + | * Standard library of building objects: |
| + | ** Walls, doors, secret doors, windows, stairways, fireplaces, etc | ||
| + | * Standard library of objects to place: | ||
| + | ** Furniture, chests, etc. | ||
| + | * Standard library of terrain objects place: | ||
| + | ** trees, rocks, waterfalls, etc. | ||
* Automatically copy outline of previous floor to next floor | * Automatically copy outline of previous floor to next floor | ||
| + | * Support for layers | ||
* Terrain painter | * Terrain painter | ||
** Support for standard library of textures | ** Support for standard library of textures | ||
| Line 14: | Line 25: | ||
== In Game Play == | == In Game Play == | ||
| + | |||
| + | * Create new session | ||
| + | ** Specify which map | ||
| + | ** List of players/states and player tokens locations/states | ||
| + | ** Monster/creature locations/states | ||
| + | |||
| + | * Ability to save/load session | ||
| + | ** What map was loaded | ||
| + | ** Fog of war state | ||
| + | ** Player token locations/states | ||
| + | ** Monster/creature locations/states | ||
* Simulate fog of war | * Simulate fog of war | ||
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*** Line of sight | *** Line of sight | ||
*** Lighting/darkness | *** Lighting/darkness | ||
| + | *** Players own vision limitations/capabilities | ||
* List box to enter current players | * List box to enter current players | ||
** Player tokens | ** Player tokens | ||
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*** Unique (easily identifiable) | *** Unique (easily identifiable) | ||
*** Easily movable | *** Easily movable | ||
| + | *** Indicate player's own vision capabilities (normal, dark vision, blindsight, blindness, normal with torch, etc.) which impacts fog of war | ||
| + | * Monster/creature tokens | ||
| + | ** Easily movable | ||
| + | == Standard Object/Creature/Monster Libraries == | ||
| − | + | * Accessible online at standard location | |
| − | + | * Option to download the latest | |
| − | * | + | * Includes any pictures/bitmaps/media for the objects |
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Latest revision as of 09:36, 27 October 2020
Development Environment[edit]
- Java and Java FX
- Usable on Windows, Mac OS, Linux, etc.
Map/Dungeon Editor[edit]
- Save in SVG format (scalable vector graphics) so they can be scaled without pixilation
- Revision history and the ability to revert to previous revisions
- Grid/hex mode
- Support snapping to the grid
- Support for pan and zoom in/out
- With mouse wheel as well
- Standard library of building objects:
- Walls, doors, secret doors, windows, stairways, fireplaces, etc
- Standard library of objects to place:
- Furniture, chests, etc.
- Standard library of terrain objects place:
- trees, rocks, waterfalls, etc.
- Automatically copy outline of previous floor to next floor
- Support for layers
- Terrain painter
- Support for standard library of textures
In Game Play[edit]
- Create new session
- Specify which map
- List of players/states and player tokens locations/states
- Monster/creature locations/states
- Ability to save/load session
- What map was loaded
- Fog of war state
- Player token locations/states
- Monster/creature locations/states
- Simulate fog of war
- Reveal only what players can see based on
- Line of sight
- Lighting/darkness
- Players own vision limitations/capabilities
- Reveal only what players can see based on
- List box to enter current players
- Player tokens
- Customizable
- Unique (easily identifiable)
- Easily movable
- Indicate player's own vision capabilities (normal, dark vision, blindsight, blindness, normal with torch, etc.) which impacts fog of war
- Player tokens
- Monster/creature tokens
- Easily movable
Standard Object/Creature/Monster Libraries[edit]
- Accessible online at standard location
- Option to download the latest
- Includes any pictures/bitmaps/media for the objects