Difference between revisions of "Main Page"

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* Save in SVG format (scalable vector graphics) so they can be scaled without pixilation
 
* Save in SVG format (scalable vector graphics) so they can be scaled without pixilation
 +
* Revision history and the ability to revert to previous revisions
 
* Snap to grid/hex
 
* Snap to grid/hex
 
* Support for zoom in/out
 
* Support for zoom in/out
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* Standard library of other objects to place like trees, rocks, waterfalls, etc.
 
* Standard library of other objects to place like trees, rocks, waterfalls, etc.
 
* Automatically copy outline of previous floor to next floor
 
* Automatically copy outline of previous floor to next floor
 +
* Support for layers
 
* Terrain painter
 
* Terrain painter
 
** Support for standard library of textures
 
** Support for standard library of textures
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*** Easily movable
 
*** Easily movable
 
*** Indicate player's own vision capabilities (normal, dark vision, blindsight, normal with torch, etc.) which impacts fog of war
 
*** Indicate player's own vision capabilities (normal, dark vision, blindsight, normal with torch, etc.) which impacts fog of war
 
+
* Monster/creature tokens
 
+
** Easily movable
 
 
 
== Standard Object Libraries ==
 
== Standard Object Libraries ==

Revision as of 09:12, 27 October 2020

Map/Dungeon Editor

  • Save in SVG format (scalable vector graphics) so they can be scaled without pixilation
  • Revision history and the ability to revert to previous revisions
  • Snap to grid/hex
  • Support for zoom in/out
  • Standard library of objects to select from and place
  • Standard library of creatures/monsters to select from and place
  • Standard library of doors, secret doors, windows, stairways fireplaces, etc. to place
  • Standard library of other objects to place like trees, rocks, waterfalls, etc.
  • Automatically copy outline of previous floor to next floor
  • Support for layers
  • Terrain painter
    • Support for standard library of textures


In Game Play

  • Simulate fog of war
    • Reveal only what players can see based on
      • Line of sight
      • Lighting/darkness and the players own vision limitations/capabilities
  • List box to enter current players
    • Player tokens
      • Customizable
      • Unique (easily identifiable)
      • Easily movable
      • Indicate player's own vision capabilities (normal, dark vision, blindsight, normal with torch, etc.) which impacts fog of war
  • Monster/creature tokens
    • Easily movable

Standard Object Libraries

  • Accessible online at standard location
  • Option to download the latest
  • Includes any pictures/bitmaps/media for the objects