Difference between revisions of "Main Page"
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* Save in SVG format (scalable vector graphics) so they can be scaled without pixilation | * Save in SVG format (scalable vector graphics) so they can be scaled without pixilation | ||
| + | * Revision history and the ability to revert to previous revisions | ||
* Snap to grid/hex | * Snap to grid/hex | ||
* Support for zoom in/out | * Support for zoom in/out | ||
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* Standard library of other objects to place like trees, rocks, waterfalls, etc. | * Standard library of other objects to place like trees, rocks, waterfalls, etc. | ||
* Automatically copy outline of previous floor to next floor | * Automatically copy outline of previous floor to next floor | ||
| + | * Support for layers | ||
* Terrain painter | * Terrain painter | ||
** Support for standard library of textures | ** Support for standard library of textures | ||
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*** Easily movable | *** Easily movable | ||
*** Indicate player's own vision capabilities (normal, dark vision, blindsight, normal with torch, etc.) which impacts fog of war | *** Indicate player's own vision capabilities (normal, dark vision, blindsight, normal with torch, etc.) which impacts fog of war | ||
| − | + | * Monster/creature tokens | |
| − | + | ** Easily movable | |
== Standard Object Libraries == | == Standard Object Libraries == | ||
Revision as of 09:12, 27 October 2020
Map/Dungeon Editor
- Save in SVG format (scalable vector graphics) so they can be scaled without pixilation
- Revision history and the ability to revert to previous revisions
- Snap to grid/hex
- Support for zoom in/out
- Standard library of objects to select from and place
- Standard library of creatures/monsters to select from and place
- Standard library of doors, secret doors, windows, stairways fireplaces, etc. to place
- Standard library of other objects to place like trees, rocks, waterfalls, etc.
- Automatically copy outline of previous floor to next floor
- Support for layers
- Terrain painter
- Support for standard library of textures
In Game Play
- Simulate fog of war
- Reveal only what players can see based on
- Line of sight
- Lighting/darkness and the players own vision limitations/capabilities
- Reveal only what players can see based on
- List box to enter current players
- Player tokens
- Customizable
- Unique (easily identifiable)
- Easily movable
- Indicate player's own vision capabilities (normal, dark vision, blindsight, normal with torch, etc.) which impacts fog of war
- Player tokens
- Monster/creature tokens
- Easily movable
Standard Object Libraries
- Accessible online at standard location
- Option to download the latest
- Includes any pictures/bitmaps/media for the objects