Difference between revisions of "Main Page"
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== In Game Play == | == In Game Play == | ||
| + | |||
| + | * Ability to save session | ||
| + | ** What map was loaded | ||
| + | ** Fog of war state | ||
| + | ** Player token locations/states | ||
| + | ** Monster/creature locations | ||
* Simulate fog of war | * Simulate fog of war | ||
Revision as of 09:33, 27 October 2020
Development Environment
- Java and Java FX
- Usable on Windows, Mac OS, Linux, etc.
Map/Dungeon Editor
- Save in SVG format (scalable vector graphics) so they can be scaled without pixilation
- Revision history and the ability to revert to previous revisions
- Grid/hex mode
- Support snapping to the grid
- Support for pan and zoom in/out
- With mouse wheel as well
- Standard library of building objects:
- Walls, doors, secret doors, windows, stairways, fireplaces, etc
- Standard library of objects to place:
- Furniture, chests, etc.
- Standard library of terrain objects place:
- trees, rocks, waterfalls, etc.
- Automatically copy outline of previous floor to next floor
- Support for layers
- Terrain painter
- Support for standard library of textures
In Game Play
- Ability to save session
- What map was loaded
- Fog of war state
- Player token locations/states
- Monster/creature locations
- Simulate fog of war
- Reveal only what players can see based on
- Line of sight
- Lighting/darkness and the players own vision limitations/capabilities
- Reveal only what players can see based on
- List box to enter current players
- Player tokens
- Customizable
- Unique (easily identifiable)
- Easily movable
- Indicate player's own vision capabilities (normal, dark vision, blindsight, blindness, normal with torch, etc.) which impacts fog of war
- Player tokens
- Monster/creature tokens
- Easily movable
Standard Object/Creature/Monster Libraries
- Accessible online at standard location
- Option to download the latest
- Includes any pictures/bitmaps/media for the objects