Difference between revisions of "Main Page"
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* Save in SVG format (scalable vector graphics) so they can be scaled without pixilation | * Save in SVG format (scalable vector graphics) so they can be scaled without pixilation | ||
* Revision history and the ability to revert to previous revisions | * Revision history and the ability to revert to previous revisions | ||
| − | * | + | * Grid/hex mode |
| + | ** Support snapping to the grid | ||
* Support for pan and zoom in/out | * Support for pan and zoom in/out | ||
** With mouse wheel as well | ** With mouse wheel as well | ||
Revision as of 09:22, 27 October 2020
Development Environment
- Java and Java FX
- Usable on Windows, Mac OS, Linux, etc.
Map/Dungeon Editor
- Save in SVG format (scalable vector graphics) so they can be scaled without pixilation
- Revision history and the ability to revert to previous revisions
- Grid/hex mode
- Support snapping to the grid
- Support for pan and zoom in/out
- With mouse wheel as well
- Standard library of building objects:
- Walls, doors, secret doors, windows, stairways, fireplaces, etc
- Standard library of objects to place:
- Furniture, chests, etc.
- Standard library of terrain objects place:
- trees, rocks, waterfalls, etc.
- Automatically copy outline of previous floor to next floor
- Support for layers
- Terrain painter
- Support for standard library of textures
In Game Play
- Simulate fog of war
- Reveal only what players can see based on
- Line of sight
- Lighting/darkness and the players own vision limitations/capabilities
- Reveal only what players can see based on
- List box to enter current players
- Player tokens
- Customizable
- Unique (easily identifiable)
- Easily movable
- Indicate player's own vision capabilities (normal, dark vision, blindsight, blindness, normal with torch, etc.) which impacts fog of war
- Player tokens
- Monster/creature tokens
- Easily movable
Standard Object/Creature/Monster Libraries
- Accessible online at standard location
- Option to download the latest
- Includes any pictures/bitmaps/media for the objects